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Review

Mass Effect 2

February 10, 2010 by Jason Mallory in Review, Video Games with 6 Comments

In Mass Effect 2, Commander Shepard’s ship gets cut in half by a laser beam and his body gets fried up in space and he dies a horrible death. THE END.

Actually, a shady corporation (Cerberus) puts a considerable amount of resources and money into resurrecting him with needles and fluids and buzzing machines via a process they have dubbed “The Lazarus Project”. Way to strain your imagination naming your incredible new technology that gives life back to the dead. “Hey what was the name of that guy in the bible who came back to life?” “Uh..Lazarus” “Let’s call this thing The Lazarus Project” “It’s not the Zombie Machine no more?” “Nuh-uh.”

Commander Shepard works for Cerberus now! In the first game he was a take-no-shit-from-anyone Alliance military captain who hated Cerberus and now he’s their undead corporate enforcer. Shepard answers to The Illusive Man, ably played by Martin Sheen, a hard drinking cigarette smoking CEO type in an immaculate suit. The Illusive Man is trying to collect intelligence and amass dossiers on the British company that purchased controlling stock in the Sterling Cooper advertising agency and hide his marital infidelities from his wife Elizabeth “Betty” Draper.

Yep. A joke about the Illusive Man being Mad Men’s Don Draper. Because of the suit and the tumbler of liquor. And the smoking.  Ahh forget it.

The Illusive Man is collecting intelligence and amassing dossiers on the space aliens who will help Shepard defeat The Collectors and their angry bee swarms. Intergalactic bees. Very dangerous. Paralyze humans with their stings so The Collectors can kidnap entire colonies of humans. Even worse, The Collectors are under the control of The Reapers- massive intelligent ships who start whole galactic civilizations just so they can come in and destroy them every few millenia for fun.

Mass Effect 2 lets you import your save files from the first Mass Effect game, which if you’re like me (an incredibly fussy nerd about this kind of thing) validates the thirty minutes you spent in the Mass Effect character creation system adjusting Shepard’s cheekbones and overbite and eyeliner and matching purse. I made my Shepard look like a derelict country singer, with slicked back Conway Twitty hair and dark rangy hollows under his eyes. Every time a female in the game made a pass at my version of Commander Shepard I tittered a little.

Speaking of females in the game,  I was courting the violent heavily tattooed Biotic experiment gone wrong Jack for a good portion of the game until I dropped her in favor of Miranda the Cerberus liaison who, to be fair, was genetically enhanced to be beautiful and had a quality I like to refer to as “that ass”.

Since Shepard can be male or female at your discretion, (well not back and forth during the game, can’t have a gender bending tranny space marine seducing every organic life form aboard the SSV Normandy SR-2 like some kind of god damn Rocky Horror Picture Show in a distant universe) the possibilities for getting freaky on a star faring vessel are wide open.

Grimy spaceships, sleazy alien strip clubs,  spiritually conflicted swamp creature assassins, Seth Green as a crippled ship pilot, a film-grained “used future” feel to every environment you interact with— in terms of gritty densely plotted science fiction narratives, Mass Effect 2 makes the Star Wars prequels look like Mac and Me.

A spoiler about the end of the game:

So this ‘Human Reaper’ the Collectors have been working on? Enormous metal skeleton cyborg. Looks just like The Terminator. That’s alright by me. Honestly Mass Effect 3 could be all about  Commander Shepard enrolling in the Shmogwarts School For Young Wizards so he could battle Evil Lord Schmoldemort and I WILL BUY IT.

I lost four of my team during the final battle, (who dies and at one point changes with every play-through) including the punk rock chick Jack, which is probably for the best because she was pretty pissed I broke up with her to knock reinforced space boots with Miranda in the Normandy’s engine room.

As George Clinton (no stranger himself to interstellar funk) was once heard to remark in his song ‘Atomic Dog’: “Why must I feel like that/Why must I chase the cat/Nothin’ but the dog in me.”

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About Jason Mallory

Jason Mallory is the editor of Scene Missing Magazine. He also co-hosts the science fiction and pop culture podcast Imperial Trouble. You can find him on Twitter and subscribe to his articles via RSS.

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  • z33

    Nice review.

    I am very glad I finished the game before you posted this. You seem to be writing this for those who will never play it.

    My experience playing it through with a Female Shepard….You have very strange and limited romantic options. Most of my romance options were Lizard Man or Toad Man. I wondered what kinda space babies were going to come of that. I was disappointed in the followthrough of the romance of Game 1….It kinda makes dealing with that in game 2 seem pointless. I really hoped there would be story-line consequences from my first love selection, but all I got was one line of dialogue…I would like to talk with other players of this game to see what they did in game one and what they were faced with in game 2…I saw a lot of things in my story progression that could have been different had I done something differently in game one. I was really impressed with that, but I am overwhelmed with the possibility that I may want to explore that, and thus spend another 100 hours of my life for slight variation.
    Let us hope that I wait and only revisit this game in preparation for 3.

    • http://www.scenemissingmagazine.com Jason Mallory

      I’m playing as lady Shepard next time around- I don’t mind risking unusual space babies.

  • http://www.yourmom.com Matt

    In the present, even the most seasoned soldiers who see the most action spend 99% of their time training and preparing in case of a fight. Then I guess they fight for that other 1% of the time. But not in the future, no. Commander Shepard spends all day every day in pitched battle. It’s not unusual for him to spend eight to ten hours a day killing folks. I suppose the initial adrenaline rush wears off pretty quick at that pace. Mass murdering becomes sort of a ho-hum chore after a while.

    Imagine if that was your job: Dammit! Another 60 blue skinned, biotic, hot-chicks to kill? I’ve already killed 100 people today, that Mr. Stikler’s a real slave driver. I’m talking to H.R. about this!

    In the future it takes a different breed, apparently.

    • http://www.scenemissingmagazine.com Jason Mallory

      True- though I don’t think Bioware was trying to emulate the modern soldier experience in any capacity. Mass Effect 2 seems to have more in common with superhero stories or even old fables and myths (like Hercules) where a champion performs inhuman feats of heroics.
      The storyline does nod to the more mundane military experience a few times, I’m guessing the player is supposed to accept that Shepard is the incredible exception to the rule.

  • http://www.yourmom.com Matt

    Yeah. Great game, though.

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Reviews and essays about sci-fi and pop culture, written by an Atlanta comedian living with a French Bulldog. (Dog does not write reviews. Dog edits reviews.)
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